Immersion Update


New HUD

To start off this new update post, first, we would like to thank you all for your patience in waiting on this major update. It took us some time, but we wanted to make it right. It was a lot of testing, tweaking, and many small changes. We hope it was worth it.

The first major change we want to mention is the new HUD. Our goal with HUD was to be more intuitive, for players to easily recognize each part of the HUD, and to bring a new refreshment with a new design.
Simplistic, but with key details to make it more elegant. The new part of the HUD is a speedometer, gear indicator, and a few additional small details about the car.


Car Handling

The second major change is car driving. Each car has been revamped, with a new gear setup, new engine sound properties, and a new acceleration. In general, all cars are at least a bit faster, and some are significantly faster.

But, don’t forget, weight has its part, the heavier the car, the slower it goes. We did a little drag race, just for fun, because why not?



Tire Reinforcement

Tire reinforcement is our latest car equipment added. It’s simple equipment for wheels that prevents the car from falling into the mud. No more annoying mud, huh? 

It is also a nice touch for those who like a more “spike-ish” look for their ride.


Wheel Spring

Some folks prefer low, others prefer high cars, so we added a Wheel Spring option to our car customization. With wheel springs you can adjust car height, but also spring stiffness. From Soft to Hard and the other way around.

We also made significant changes to car health and armor. We noticed that all cars have low health without armor, so we rebalanced the whole system. It should feel much better now.
Alongside our regular balancing, bugfixing, and optimization, we added many smaller features to make the gameplay feel better and the visuals nicer.

We hope you’ll enjoy this update, and until the next one, happy chaos-making!


-Acodeon Team-

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